Ship of Heroes

What We Learned from the Combat Alpha

What We Learned from the Combat Alpha Thanks to the supporters and press who have gone on the first combat runs in Apotheosis City! You made our first Alpha Combat Test runs a great success through yo...

The Ship of Heroes Combat Alpha has begun

Check the video for highlights from the first few Alpha runs –  two mixed teams of supporters and devs move through Apotheosis City and defeat mobs composed of Nagdellians, Yekus mercenaries, and Prom...

“Ship of Heroes” Successfully Completes First Combat Alpha

First combat Alpha demonstrates successful game integration, delivers fun gameplay experience for real players. State College, March 1, 2018 – Heroic Games announced the successful start of Alpha test...

The Combat Alpha is Coming

Based on discussions in our forums, we thought you’d like to hear a bit about how we are preparing for the escorted combat alpha that we’re planning. The first combat alpha for Ship of Heroes will beg...

Alpha Test Combat Features

Alpha Test Combat Features Ship of Heroes first combat Alpha is about to begin: Hello everyone!  This newsletter has a short video showing some of the features we’ve coded for the combat Alpha test th...

“Ship of Heroes” Successfully Completes First Round of Alpha Test on Character Creation Tool

“Ship of Heroes” Successfully Completes First Round of Alpha Test on Character Creation Tool First alpha test provides valuable feedback from user community, allowing the team to hone their user exper...

Lightning Blast Powerset

Lightning Blast is the third full powerset we’ve revealed so far – we’re planning to show off eight of them before the end of 2017.  Back in June we promised to show at least one powerset at night, an...

Dark Magic Blast Powerset

Happy Halloween!  This year we’re showing off the current state of the Dark Magic Blast powerset for Halloween, as well as a few hints at future holiday events.  Be sure to vote for your favorite holi...

Crowd Control and Status Effects in SoH

Crowd Control Crowd control, also called CC or mez, is a set of effects which make a game more complex and give players greater flexibility in how they defeat enemies.  Crowd control is inherently hel...